The new functions allow you to outlook 2014 mac features set the reverb level (amount of reverb reverb decay time, and reverb reflection time.
It is no longer necessary to call AIL_init_sample prior to AIL_set_sample_file, AIL_set_named_sample_file, or AIL_set_sample_info.
On 3DS, work around some odd semi-hosted linker errors.You can even stream MP3s out of IOP or SPU RAM!Made a codec media player 10 xp small change to allow redistribution files to be loaded from a ibm db2 client 9.7 Unicode path on Win32.Cleaned up the Delphi interface files somewhat.Artlantis Studio 5 Cracks inspector permits you to locate all the structures linked with shades, objects, lights, hellions, and perspectives.Added a new Dolby Surround DSP filter.Runtime/Studio The RunEvent action can now select from a list of events based on a controller.Most source files changed to handle the new const action.Fixed a bug on machines with more than 32 cores.Studio Various minor fixes.Games can now connect to Miles Studio, which will allow complete replays of recorded sessions.On the Mac, fixed a bug where 3D samples could get stuck playing with the SMP_playing flag always.
This means if you are setting filter preferences, then you will have to make a few simple code changes.
Add a 3D provider that uses the Miles 2D interface (pitch/pan/volume) for extremely fast simulated 3D audio.Fixed bug in red book volume control for CD devices that allowed stereo volume resolution.Updated iOS example to include basic event functionality.Fixed a bug when async loading files less than 4K in size.Calling AIL_open_filter at application startup time may help avoid perceptible delays when a given filter is associated with an hsample for the first time.Made the effects level only control the wet level on EAX 1 which makes it more consistent with software and EAX.High level variables are introduced and can be used for game-driven properties.
Runtime Added more wasapi compatibility paranoia with IAudioClient:Initialize (Now directly use the mix format pointer they give us) Studio Pre/Post compression sample rates now visible in Assets View.