Item_properties - Contains the ID of the property for this index.
You may set it to any amount you wish, but in-game-stats will still be 100(max).
This is usually.0 (or when treated as an integer) item_property_effectid - Not sure, usually -1.
Item_property_powers - Contains a floating point value that indicates how strong the property in this index.Each node corresponds to the crafting recipe.You must add a node for each crafting recipe.Templateresref - Defines the name, icon, and model of the weapon or item.Once you have opened your save file (which is located in nearly the same spot as the dragon age origins file except you go into the dragon age II folder) you'll find the hierarchy of the file to be pretty much the same as above.
Editing Money Edit Navigate to Edit the value (1 gold 100 silvers 10,000 coppers, so to add 1 gold add 10,000).
If you fail to do this, the game will show the item, but you won't be able to wear it, wield it, store it, or even sell.
Right click one panic at the disco font and select copy.Clothing combat, Skills, Magic, and Leveling, combat, Skills, Magic, and Leveling companions, companions crafting, crafting creatures, creatures face and Hair.Instead you must use "pyGFF.4.9b Saved Game Editor" or higher (for now) to edit save games.Set to a value between 1 and.All properties are leveled by this field, including restrictions.Face and Hair gameplay Effects and Changes, gameplay Effects and Changes items.